Sci fi Cyberpunk Action Girl Adrestia-操纵 三维模型

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Sci fi Cyberpunk Action Girl Adrestia-操纵 三维模型
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创建: 2022年5月11日

更新: 2022年5月11日

ID: 246224

Sci fi Cyberpunk Action Girl Adrestia-操纵 三维模型 - Features Image 1Sci fi Cyberpunk Action Girl Adrestia-操纵 三维模型 - Features Image 2Sci fi Cyberpunk Action Girl Adrestia-操纵 三维模型 - Features Image 3Sci fi Cyberpunk Action Girl Adrestia-操纵 三维模型 - Features Image 4Sci fi Cyberpunk Action Girl Adrestia-操纵 三维模型 - Features Image 5Sci fi Cyberpunk Action Girl Adrestia-操纵 三维模型 - Features Image 6

__Desc._____________ Sci-fi Cyberpunk Action Girl Adrestia who is 人类oid/Augmented 人类. Included Two different primary 武器 and a dual-arm secondary 武器 with a holster and armour. Character is 操纵 and properly skinned for using in Game engines. 使用搅拌机制作. Also exported to 不真实的 Engine and 团结. Both packages are Provided. Provided the Blend File to export to Game Engine with your own mesh or texture combo. 循环渲染的图像. Hair rendered with a Subdivision surface modifier.

_______________ Total 10 meshes. Hair, Body, Upper Armor, Lower Armor, Holster, Cloth, 4 武器s. A laser added with no texture, only internal 混合er shader. Parts of the body invisible under cloth are removed for better 游戏 engine optimization. 网es have Clean Quad dominant, non-overlapping UV wrapped topology for using Subdivision in offline rendering and texture control. Subdivision is not available in 武器 though. 总网格分辨率: 68050 Polys / 68663 Verts/ 129359 三. 61309 Quad faces, 6741 Triangle faces. 四三比90.1%. 低多边形网格分辨率: 8976 Polys/ 10722 Verts/ 16172 . 7196 Quad faces, 1780 Triangle faces. 四比三比80.1%.

__PBR纹理______ All Character mesh have its own texture set for customization. All texture set contains Diffuse map (Some with Alpha Channel for Transparency), 环境遮挡图, 金属地图, 粗糙的地图, 高光地图, 法线贴图. Some mesh also contains Emission Map, Subsurface Map (Body). Hair mesh have 4 different colored map, along with Root, Tangent, Opacity, Random ID, Depth Map. Texture resolutions are 512px to 4K px, size optimized for speed. 格式为PNG. For Low-poly version it has 4K maps for Cloth and Armors. 其他人2K. Normal and Height maps in EXR format and Ambient Occlusion, 金属, 粗糙度, 反照率, Subsuface地图, 发射地图在PNG. Textures for Low and Mid are not identical. 低聚 字符 texture is more detailed and procedural than the Mid poly.

__FBX格式________ Both Lowpoly and Midpoly Character and Weapons separately Exported in FBX格式 for 团结 and 不真实的 Engine FBX format. Character rig compatible for using 团结 5 人类oid Rig and 不真实的 4 Mannequin Rig.

__机包___ 操纵 A-pose Lowpoly and Mid-poly Character + Weapons in 搅拌机 2.83. Clean Topology and Skined detailed PBR textures and Clean professional UV layout. For offline rendering Subdivision can be added on Body and Clothes. Includes a demo Animation.

__团结3D包_____ Character and each 武器s separately exported to 团结 with model+textures+materials 人类oid Rig in 团结 which is working perfectly. Color+Opacity+金属/Specular+Smootheness+Normal+Ambient Occlusion has been set up. 打包成统一包.

__虚幻引擎包____ Character exported to UE 4.25 as 字符 and each 武器s separately. Retargetable in Mannequin Rig. You can use exported FBX files (included) for importing to UE. In the preview video i show the 字符 动画 in UE. For this purpose i was using free downloadable Animation Starter Pack from UE Store which shows that 字符 can handle mannequin animations. 资产迁移到 .Uasset文件.

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